Big Dig (prototype)
Started work on a new game concept where you can only move inside terrain, coding is challenging since most game engines have tools made to interact outside an object, making interactions for when inside is proving to be hard. I've since made a prototype in construct since its easy to implement, also working on switching to unity to get things looking more polished, and to have more freedom in parts of the interactions.
What has been made:
- Player can move in/out of terrain.
- Player follows mouse and obeys gravity and inertia.
- Player can connect "jumps" from one terrain to another.
Next is footage from my prototype.
No comments:
Post a Comment