Memorias Ao Mar DevBlog & Release

The Game:

Memórias ao Mar is a story-driven sailing game, where you battle against winds and uses old locating methods.
You'll have to use landmarks in your environment as references to locate and guide yourself to solve what happened to your distant relatives.
 
The game is only available in Brazilian Portuguese, and we have no plans to translate it.

The Story:

After forty years away, Kai returns to his home island, upon arriving, realizes that things are no longer as they used to be. Now, he is forced to investigate to understand what really happened.

Trailer 

Screenshots

 

Where to Find:

itch.io

Devlog:

The game started out as an ocean simulation, I was trying to simulate buoyancy on water, and experimented with moving objects on top of the water surface. Buoyancy force is calculated by the depth that each node is in multiplied by the buoyancy value, that way we can have complex shapes simulating buoyancy defined by their outlines and mass.

 
 
Next, I experimented with adding wind forces, which are basic boxes that apply a force to the object inside it.
 
Next it was time to add waves, I needed to create a custom shader that would offset the plane's vertices by the wave height at that location. Also, the buoyancy mechanic now gets its water height from the OceanManager script that controls both the shader and water height.

Now I wanted to test sailing, for this the craft calculates the velocity to be applied forward by multiplying the base velocity by how perpendicular are the sails to the wind. Don't worry, the current wind implementation is much more involved and actually calculates drift and drag, so you also need to keep in mind the angle of approach.

 Switching between boat-land movement when approaching a dock.


I won't bore you with every detail, but this is the basics of the game and if you'd like to learn more about it go download and play it on itch.io, or message me via email or any other means you'd like.

M3-ch4 Pilot Released!


What Is M3-ch4 Pilot?

Mecha Pilot is a "Simulation" of radar visualization and remote drone operations. We aimed to achieve an experience of remote controlling a robot that can only see radar. The control scheme was made bureaucratic to crate a feeling of  importance and meaning behind every decision.

The Story:

A soldier receives piloting orders for a new model of recon mecha, the Helios Mk3. As he gets used to the robot's complex commands and experiences the tensions of exploring an unknown planet surrounded by dangers, he must unquestionably put the mission above all else and eliminate threats to secure his place in the military division.

With each mission completed, the soldier's questions about the motivation that surround him increase. By strengthening the bonds between pilot and machine, he gradually realizes that such orders are not what they seem and that, inevitably, the same monsters he eliminates on the battlefield will pursue him in a subconscious judgment of his actions.

Gameplay:


You go arround maps searching for valuable items colored orange on the radar.
Once you have enough you can extract.

General Stuff

Mecha is represented by a triangle;
Mecha with 5 health points → it would not be necessary to work with damage;
Obstacles → Tree (two diagonal squares), Stone (one static square) Destroyed Mecha (striped triangle);
Terrain → Mountains and Rock Walls + River (map limits);
Set Levels → no random factor;

Almost every action needs a state changed so you'll be changing between the left and right side adjusting things to get the robot to do something.

The health bar is a Chicken-O-Meter, it represents wich part of your mech is damaged, this doesnt affect your capabilities, it only serves as a visual indication of your hit points.

Where can I play it?

Right Here:


Memorias Ao Mar DevBlog & Release

The Game: Memórias ao Mar is a story-driven sailing game, where you battle against winds and uses old locating methods. You'll have to u...